During the Great Depression, the successful board game monopoly, popular throughout the United States!

When the days of the Great Depression became difficult, people played board games—especially about making money. When the Great Depression hit in the 1930s, people played at least 30 years of monopoly. But it turns out that for the real estate industry, the economic downturn is unlikely to be a golden age – and it is full of irony.

The campaign’s founder, Elizabeth J. Magie, was first patented in 1904 for “The Landlord’s Game,” and she designed the game to let the world know the evils of capitalism. Her games have been circulating in the left-wing political circles for decades, until the early 1930s, when the Quakers of Atlantic City began to accept her games. This was a replica of the game sold to Parker Brothers during the Great Depression and was commercially successful, freeing the company from bankruptcy.

The success of the Monopoly game has puzzled many people. Why is family and friends willing to get together to exchange cash and real estate when finance is extremely desperate? The success of Monopoly games is not isolated; this echoes the general trend of board games prevailing during the Great Depression.

Board games provide affordable entertainment.

At the time, no one was more surprised by the tabletop craze than the executives of Parker Brothers. With the shrinking budget of most American households, game industry executives believe that the retail industry (especially those that divert attention) will plummet with the Dow Jones Industrial Average, which is for them. It is logical to say.

At the time and now, there were many reasons why board games were still a highlight of the economic downturn, and for retailers this was usually a bleak period. Board games are relatively inexpensive and reusable, allowing for a wide range of ages to entertain. A monopoly board can allow a family to do things on many nights, plus the current budgetary pressures.

Another theory is that people stay at home. Edward Parker, the grandson of founder George Parker, recalled many years later, “In the Great Depression, people didn’t have enough money to watch the show…” So they stayed at home to play Monopoly. This game not only provides cheap entertainment, but also provides a psychological panacea, which, as Parker said, gives a sense of wealth. “But let it continue is a chance for personal gain.” It caters to people’s competitive nature. “The player always says to himself, ‘I want to beat another guy.'” He said that people can also play monopoly games without waiting for the end of the world. Freed from the tensions of everyday life

American board games can be traced back to the earliest Native American communities. In the mid-19th century, Milton Bradley and the Parker Brothers developed their respective businesses in Salem, Massachusetts, which promoted the commercialization of board games. More extensive. But unlike the previous economic crisis, indoor lighting was more common during the Great Depression and facilitated the indoor entertainment world. Since many people are unemployed, there are more time to kill than ever before.

Scrabble was invented by a boring unemployed.

In 1938, Alfred Mosher Butts invented a game called Lexiko. The boring unemployment is exacerbating unemployment. “Well, I didn’t do anything,” Boots later recalled. “This is troublesome. I have nothing to do; I don’t have a job. So I think I have to invent a game.

Sales data for places like the newly opened FAO Schwarz may not reflect the overall situation. If a family can’t afford the Monopoly or Scrabble board in the store, then it’s possible to see a neighbor and make a pirate, just like countless families in Monopoly. As done, the property is usually localized to reflect the respective community. At the time, more affordable games were booming, such as bridges, canasta and pinochle, which required far fewer equipment and in some cases they only needed a deck of cards. Jigsaw puzzles and mini golf are also popular around the world.

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